Magnetic Snuffler
Two abilities that want opposite things, and a deck built to make them agree. The reanimation clause pulls an Equipment straight from your graveyard and suits up this construct, rewarding you for having lost gear earlier: a Voltron restart button on a body. The counter ability, meanwhile, wants you feeding artifacts to a sacrifice outlet, and Equipment is an artifact. Build around both and a loop appears: the same gear that arms this creature can be thrown to a sac outlet to grow it, then reanimated on the next copy that enters. The trick is that the sacrifice is soft finality: an Equipment fed to an outlet for a counter lands in the graveyard, exactly where a future Snuffler goes looking. That closes a small engine most artifact-sacrifice decks are already halfway to assembling, handing them a repeatable target that turns throwaway triggers into permanent stat growth rather than one-time value. As a 4/4 for five, the base rate is deliberately plain: this is priced as a payoff for a deck already committed to the graveyard-and-sacrifice axis, not a body you cast on curve. What it asks for is specific: Equipment you are willing to lose, alongside a way to sacrifice it. Fewer decks can meet that requirement than can slot a generic artifact synergy piece, and the ones that can get something artifact-sacrifice triggers rarely offer: growth that stays.

