Magma Spray
Two damage for a single red mana is an ordinary rate; plenty of burn does as much or more for the same cost. The exile rider is what separates this from the rest of the one-mana red removal pile. Against a creature that crawls back from the graveyard, leaves a token on death, or triggers something when it dies, a normal kill spell only postpones the problem; here the corpse never gets the chance to matter. The conditional is the discipline: it exiles only a creature that would die this turn, so it is not a catch-all graveyard-hate spell, just a removal effect that refuses to leave a body behind. That narrow framing keeps it pointed squarely at the recursion engines and undying-style threats it was built to police, while the two-damage ceiling keeps it small enough that it never doubles as a finisher. Red rarely gets to exile anything, and when it does the privilege usually comes attached to a heavier card; getting it stapled to a one-mana instant is the trade that defines this slot. It belongs to a particular strain of cheap red removal that cares about more than the toughness number on the target: the answer you reach for when killing a creature once is not enough.







