Luminous Broodmoth
Death, for once, is a promotion. The counter is the whole mechanism: a creature dies once and comes back with flying, dodges the trigger the second time, and never returns again. That single restriction converts what would be a runaway loop engine into something bounded and buildable. Every nonflying creature you control gets one guaranteed second life, and the counter it earns doubles as the off-switch, so the ability cannot be milked with a sacrifice outlet the way an unlimited reanimation trigger could. The payoff is that combat and removal both stop working correctly against you. A ground blocker trades, then floats back over the top; a sweeper answers your board, then hands it back airborne; a sacrifice line that would normally lose value instead upgrades a creature's evasion. It rewards decks packed with grounded bodies that want to attack twice and die usefully in between, and it punishes any opponent whose plan is to trade one-for-one on the ground. The design reads clean because the counter does two jobs at once: it grants evasion and it enforces the "only once" rule without any extra text. That economy is why the card sits comfortably above simple recursion. It is not returning a creature so much as changing the terms under which your creatures are allowed to die.









