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Moxonomy

Lost Isle Calling

Enchantment1 generic manaBlue mana

Every scry you make quietly drops a verse counter here, turning a keyword usually treated as free incremental smoothing into a savings account. Once it resolves and sits on the battlefield, the enchantment does nothing you can spend immediately: it accumulates a stored refill, waiting for six mana and a sorcery-speed window to cash out. The design tension is patience against velocity. Below seven counters, this is an honest, slow card-draw engine that scales with how many scry triggers your deck can string together. Cross the seventh, and the payoff changes categories entirely: card advantage becomes tempo advantage, an extra turn stapled onto the refill. That threshold is the real lever, the line that separates a deck scrying once or twice by accident from one deliberately firing cheap scry effects to feed the count. Because the counters never come off until you exile the whole thing, there is no partial payout and no hedging. You commit to the long game, leave the enchantment on the board while the number climbs, and pick the turn the bank breaks open.

Lost Isle Calling (ltr)
LTR · #61rare
Pricing
Normal: $0.28
Foil: $0.22
Oracle Text

Rules text

Whenever you scry, put a verse counter on this enchantment. 4 generic manaBlue manaBlue mana, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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