Lord Skitter's Blessing
Two-mana enchantments that draw cards are old news; the trick is what they charge for the privilege. Here the payment is metered turn by turn: the extra card at each draw step costs a life, so the engine only taxes you when it fires, and only fires when you control an enchanted creature. That contingency is the design pivot, the thing that separates it from a static Phyrexian Arena. The Wicked Role is the connective tissue. Its +1/+1 keeps the enchanted body relevant in combat, and because the token drains each opponent for a life when it hits the graveyard, a creature dying to removal or a trade is not a dead engine so much as the front half of a reach trigger. That reframes the vulnerability: losing the enchanted creature turns off the extra card, but it also cashes in the token, so the downside carries its own small payout. The card wants an aggressive black deck that treats its own life total as fuel rather than a total to protect, the philosophy that has always animated black's card-advantage engines and the token-generators that feed them. The whole package rewards a board built to always have a body worth blessing: keep one online and the enchantment is repeatable card advantage stapled to a combat-relevant token, all for two mana; let the board empty and it is an idle permanent, its draw-step engine switched off until another enchanted creature appears.



