Lord of Change
Seven mana buys a flying 6/6 that refills your hand by three on arrival: the rate sits squarely in the tradition of expensive blue fatties that pay their own entry fee, where the cast is the payoff and the body is the receipt. What separates this one is the pairing of ward with a card-draw enters trigger, because the two abilities defend different things across different windows. The three cards land once the trigger resolves; only a way to counter that trigger stops them. Ward then guards the creature afterward, taxing every targeted removal spell that wants to answer the 6/6 once you have already banked the value. The result is a threat hard to blank cleanly: interaction aimed at the trigger arrives too early, and interaction aimed at the body comes with a three-mana surcharge. Flavor carries the name (a Tzeentchian schemer whose draw is styled as manipulation rather than raw force), but the design underneath is a familiar blue archetype: the big evasive body that has already paid you before it needs protecting. Nothing about the effect is novel on its own; the assembly is what gives it staying power, folding a finisher and a card-advantage engine into a single seven-drop.

