Lorcan, Warlock Collector
Reanimation usually asks you to bury your own creatures first: a discard outlet, a self-mill package, a graveyard to raid. This one flips the target. Every creature that dies to your removal, gets chumped into your attackers, or is milled off an opponent's library becomes a life-payment away from switching sides, no setup on your own board required. The cost is elegant: you pay life equal to the mana value, so a two-drop is nearly free and a fatty is a real gamble, which scales the theft to how badly you want the body. The second clause is the part that hardens the engine against recursion. Everything you steal is retyped into a Warlock, and Warlocks you control go to exile rather than the graveyard when they would die, so the creatures you take can never be reanimated a second time by their original owner or fed into a graveyard loop. That does not make them untouchable: an opponent can still trade in combat or force a sacrifice to clear the body off your side, but the moment it leaves, it leaves for good, never returning to a graveyard for anyone to mine. The result is a passive tax on every opponent's dies-based interaction: chump-blocking, edicts, board wipes, and mill all become fuel for you, and the 6/6 flying body is almost incidental to the real work of treating the graveyard as a shared resource that pays out in your favor.

