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Moxonomy

Live Fast

Sorcery2 generic manaBlack mana

Black draw-two has always been a self-mutilation spell: Sign in Blood, Read the Bones, Night's Whisper. The lineage trades life for cards on the principle that black's resource is its own clock, and the members of this family compete almost entirely on the size of that toll. The two life lost here sits at the cheap end of the scale, and the two cards arrive without any selection rider; this is raw refill, not the dig of a scry pair. The energy is what separates the card from its ancestors, and it changes the math in a quiet way. The same spell that keeps a hand full also pays into a parallel resource you spend elsewhere, so the life you lose is buying two things at once. That stacking is the whole point: when energy is a currency the rest of your deck banks and burns, the card mana here is doing more than drawing, which is how a draw spell with an unexceptional rate justifies itself on a line other than card advantage. Strip the energy and you have a slightly worse Sign in Blood; keep it, and you have a card that exists only because there was a second economy worth feeding.

Live Fast (kld)
KLD · #87common
Pricing
Normal: $0.11
Foil: $0.57
Oracle Text

Rules text

You draw two cards, lose 2 life, and get EnergyEnergy (two energy counters).
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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