Liliana's Talent
Auras that enchant planeswalkers are a scarce enough category that the design has to justify anchoring a card to a permanent that already generates its own value. This one answers with two jobs stacked on a single Aura: it grafts a mass-reanimation ultimate onto whatever walker it lands on, and it turns that walker into something creatures cannot profitably attack, since any creature that connects dies for its trouble. That second clause reframes the loyalty math entirely. The standard way to pressure a planeswalker is to swing at it and grind its counters down; here every attacker that lands a hit trades itself, so loyalty stops being a resource opponents can chip away at with combat and becomes a genuinely defended threat. The reanimation ultimate is the payoff for that protection: an eight-loyalty activation that returns every creature card from all graveyards onto the battlefield under your control, a game-ending swing the deterrent clause is explicitly built to help you survive to reach. The tension sits in the double black in the cost and in tethering your investment to a permanent that can still be bounced, exiled, or killed outright by removal that ignores combat. Land it on a walker that already wants to sit back and accrue loyalty, and the arrangement compounds: the deterrent stalls the ground, the stalled turns tick loyalty upward, and the ultimate waits at the top of that climb.

