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Moxonomy

Light of Hope

InstantWhite mana

The modal instant that trades certainty for flexibility, and the choices it offers reveal how carefully white's utility spells are budgeted. Each mode is intentionally underpowered against a single-purpose card at the same cost: four life is a hair below what a dedicated lifegain spell gives, single-target enchantment removal is narrower than the sweep effects white usually reaches for, and one +1/+1 counter is a modest combat bump. Priced together on one card, though, those three modes cover three unrelated situations a deck rarely wants to spend three separate slots insuring against. The value here is not any single line but the reduction of dead draws: an enchantment-destruction card is useless in a game with no enchantments, but this one always has a floor because you can gain the life or grow a creature instead. Instant speed matters most on the removal mode, letting you answer a problem enchantment on the opponent's turn or hold the card up as a combat-trick bluff and cash it in for the counter if the swing never comes. This is the modern shape of a long design lineage: the small, cheap answer that hedges against variance rather than dominating any one axis. It asks nothing of your deckbuilding and rewards nothing in particular; it simply refuses to be a wasted card, a quieter form of efficiency than raw power.

Light of Hope (j22)
J22 · #209common
Pricing
Normal: $0.14
Foil:
Oracle Text

Rules text

Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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