Leyline of the Void
The free turn-zero clause shared by this enchantment cycle rewrites the math on graveyard hate: pay nothing if it sits in your opener, and the four-mana hard-cast becomes a bill you only settle when you draw it late. That privilege is the entire reason the rate works. The effect is one-sided by design, exiling only cards headed to an opponent's graveyard, so it never touches your own recursion, flashback, or delve. Where a symmetric answer like Rest in Peace shuts off both players, this asymmetry lets aggressive and combo decks run it without taxing their own plan. The sharper wrinkle is timing. This is a replacement effect, which does not use the stack and cannot be responded to; once it is in play there is no window to fire off a flashback spell or wring value from a self-mill trigger on the way out. The cards are gone before they arrive. Where most hate pieces grant the opponent a turn to react or a removal spell to clear them, the turn-zero version flips the burden: the graveyard player either has an enchantment answer in their opening hand or has no graveyard plan at all. Landing this before they draw a card is the difference between a hate piece they can sequence around and one that has already happened. The punishment lands before the crime.

Rules text
Format Status
More formatsFewer formats
Other printings
- Duskmourn: House of Horror Promos#106p
- Duskmourn: House of Horror Promos#106s
- Mystery Booster 2#44
- Wilds of Eldraine: Enchanting Tales#30
- Time Spiral Remastered#326
- Core Set 2020 Promos#107s
- Core Set 2020#107
- Core Set 2020 Promos#107p










