Leonin Skyhunter
The double-white pip is the whole point. Savannah Lions set the white aggro baseline as a one-drop 2/1, and the obvious next rung up was a flyer that hit harder than the ground could stop. The fix here is evasion priced behind a color commitment: a 2/2 flyer with both pips white is a stat-to-cost ratio that only works because you can never splash for it. That restriction kept the card honest in a multicolor world where artifact fixing made greedy manabases the norm; the WW cost is a deliberate fence saying this creature belongs to mono-white or nothing. The result is a curve-filler with no rough edges: a body that attacks past most early blockers, ignores ground-bound creatures entirely on the swing, and asks nothing beyond committing to the color. On defense it is honest about its size, chumping anything large rather than threatening it, but its job was always offense in the air. Flying on a two-power body at this rate is a number designers have nudged but rarely beaten outright without bolting a drawback on somewhere. The Cat Knight typing was incidental at first and only later became a small lineage hook; the card's identity has always been the rate, not the tribe.






