Leinore, Autumn Sovereign
Coven usually asks for a static gate: three creatures with different powers, and something happens. Here it does something more interesting with the mechanic by folding it into a repeatable engine. The combat-step trigger fires first (a counter on a creature you control), and that placement is the same act that can push your board toward the diversity condition or, on the wrong turn, collapse it by evening two powers out. The card draw is contingent on the state you leave behind after the counter resolves, so the interesting decisions live in which creature you grow rather than whether you have three bodies. A token strategy full of identical 1/1s wants a way to break the sameness, and the counter is exactly that lever; a go-wide board that would otherwise fail the Coven check turns into a card every combat once you nudge one body off the pack. The 0/4 frame is doing real work too: this is not a beater, it is a value piece meant to survive and keep drawing, which is why it sits back on defense while the counter distribution and the draw pile do the winning. What sets it apart from the more common Coven payoffs is that the enabler and the reward share a trigger, so building the board and cashing it in are one continuous action instead of two separate hurdles.



