Legion's Initiative
A Boros guildmage's answer to the sweeper problem, packaged as a static anthem with an escape hatch. The split buff is the tell: red gets the +1/+0 that pushes damage through, white gets the +0/+1 that lets the team trade up and survive combat, and a deck running both colors collects both lines on the same permanent. But the activated ability is where the design earns its keep. For two mana, the whole board ducks into exile and reforms at the next combat with haste, which means a wrath aimed at your creatures fizzles into empty air. It is a Flicker effect scaled to an entire battlefield, resetting enters-the-battlefield triggers and shedding summoning sickness in one motion, with the enchantment itself paying the cost by leaving for good. That self-exile is the real discipline: the protection is a single use, and because the activation cost exiles Legion's Initiative along with everything else, you trade the anthem permanently to save the board. The timing window is the part worth respecting. Hold up the activation in response to a sorcery-speed board wipe and your creatures return at the next combat with haste, ready to block but not always to swing; the value is the survival, not a counterattack. The card asks a wide creature deck to keep two mana spare for the turn the opponent finally finds their reset button, then turns that reset into a near-miss.


