Legion's End
Where most removal names a single body, this hunts the whole population of a card at once: exile one cheap creature and every copy of it the opponent controls, then strip the hand and graveyard of that name too. The mana-value-2-or-less clause is the pivot the design rests on, locking the spell out of anything expensive and pointing it squarely at decks that flood the board with a single cheap, repeatable threat. Against a lone body it reads as an overcosted, conditional kill spell; against a critical-mass deck built on redundant one- and two-drops (token generators, aristocrat pieces, a recursive one-mana attacker), it approaches a mass exile that also denies the reload. That gap between floor and ceiling is the entire point. It answers the specific problem of the multiples deck, where killing one creature accomplishes nothing because three more wait in hand and two more sit in the yard. The reveal-and-exile rider elevates it from speed bump to hard answer: it does not merely clear the table, it removes the resource that would rebuild it, folding graveyard hate and a targeted sweep into a two-mana sorcery without spending a dedicated hate slot on either. A precise tool that does almost nothing to a fair board and quietly wins the matchups it was built to answer.


