Lazotep Sliver
Two mechanics that have no business meeting share this body. Slivers are the game's oldest tribe built on aggregate keywording, granting abilities to the whole board rather than buffing individual bodies. Amass belongs to a different plane and a different aesthetic, built around growing a single Army token by piling counters onto it. Welding them produces a lord whose lordship points two directions at once: the afflict grant turns the whole board into a punish-on-block threat (block a Sliver, lose 2 life, whether you kill it or not), and the death trigger feeds the Army so the tribe converts its own casualties into a growing body. The death clause is the more interesting hinge, because it cares specifically about nontoken Slivers dying: the more of your real board that trades away in combat, the larger the Army swells. A tribe designed to snowball wide instead recoups its losses by going tall. Afflict and amass reinforce each other cleanly, since forcing bad blocks is exactly how you feed real Slivers into the Army's counters. It is a genuinely odd graft, less a refinement of the Sliver template than a demonstration that the aggregate-keyword chassis can carry mechanics the tribe was never designed around.

