Kyler, Sigardian Emissary
A tribal payoff built around a single moving number: every Human that arrives grows Kyler's counter pile, and that pile scales the whole team at once. Where most Human anthem effects hand out a flat static bonus (a +1/+1 here, a lord's fixed buff there), this design front-loads its ceiling onto one creature and then broadcasts it outward, so the board's size is legible from Kyler's counters alone. The consequence is a curve that bends upward: the tenth Human costs the same to cast as the first but adds far more, because it both grows the anthem and benefits from it. That escalation cuts both ways. The counters live on Kyler, not on the individual Humans, so a single removal spell aimed at the emissary collapses the entire buff at once rather than trimming it piecemeal. The 2/2 body invites exactly that answer, and the counters do not persist on the survivors. It is a compounding engine with a deliberate reset switch, rewarding the player who can protect one target while punishing the one who overcommits behind a creature the opponent is always incentivized to kill. The result reads less like a lord and more like a lightning rod that happens to make your Humans enormous while it stands.


