Koma, World-Eater
The Simic take on an aristocrats payoff runs the engine backwards: instead of grinding bodies into damage, this converts damage into bodies. Land one hit and the board erupts into four 3/3 Serpents, a swing that both widens the assault and manufactures the horde that closes the following turn. The design pours almost every resource into guaranteeing that first connection: the spell can't be countered, so it beats the on-the-stack answer, and trample means a chump block on the 8/12 still shoves enough through to spring the tokens. Ward is where the resilience layers on both sides of the transition; it taxes the removal aimed at stopping the swing before it happens, then keeps taxing every answer thrown at the creature afterward, buying the second combat step the payoff needs. That is the crux of the arithmetic. A finisher whose value snowballs on the next attack is worthless if it eats a one-mana kill spell on the way in, so the counterspell immunity, the ward tax, and the trample all exist to make the connection non-negotiable rather than hopeful. The tokens themselves are plain 3/3s with no protection or sacrifice value; the resilience lives entirely on the parent. This is a green-blue haymaker built to be cast into open mana, protected through the turn it needs to survive, and then to bury the game under the creatures it spawns on contact.





