Koll, the Forgemaster
Auras and Equipment share a structural liability: they turn a two-card investment into a one-card blowout the moment the creature underneath them dies. Point removal at the body and the attacker has lost two cards to a single answer. This dwarf's first trigger rewrites part of that math, though not all of it. When another enchanted or equipped nontoken creature you control dies, it returns to hand, so the removal that used to strand your gear now costs you only the tempo of a recast. Equipment stays behind on the battlefield, ready to strap onto whatever comes back or whatever comes next; an Aura still hits the graveyard, since it can no longer attach to a creature that has left the battlefield. So the payoff is real but asymmetrical: Equipment builds get a clean recursion loop, while Aura builds get the body back and eat the enchantment as the cost of doing business. The second ability points the same enchant-and-equip commitment at tokens, which cannot be returned to hand but instead grow, so a swarm loaded with the same gear scales in the other direction. That is an unusually tidy split for a two-color gold legend: build around Auras and Equipment, then let the recipient's type sort which payoff applies. The catch worth naming is that the safety net covers only other creatures dying, and only death: exile, bounce, and countermagic all slip past it, and Koll cannot save himself.


