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Moxonomy

Kinsbaile Skirmisher

Creature — Kithkin Soldier1 generic manaWhite mana

The +1/+1 is already spent by the time the body hits the table: the trigger fires on entry, typically during a main phase, not in the heat of a block. That timing distinction is the whole shape of the card. This is not an instant-speed pump you hold for combat math; it is a pre-combat commitment, a point of power allocated before attackers are declared. Pile it onto an early threat to push damage, sink it into the Skirmisher itself for a 3/3, or hand it to whatever creature most needs to survive the turn. Because the value is locked entirely in the moment it arrives, the card asks a different question than most undersized white aggro creatures: not "what does this do on the board" but "how many times can I make it arrive." Every flicker, every bounce-and-replay, every graveyard return re-triggers the bonus, turning a modest soldier into a repeatable source of stats. Left alone on the table it is just a body that already spent its one effect. It belongs to the long line of small white weenies that justify a thin frame by stapling a one-shot trigger to the entrance, and this one happens to scale precisely with how often you can replay it.

Kinsbaile Skirmisher (ddo)
DDO · #15common
Pricing
Normal: $0.06
Foil:
Oracle Text

Rules text

When this creature enters, target creature gets +1/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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