Kheru Goldkeeper
Most graveyard payoffs watch for cards arriving in the yard; this one fires on the reverse motion, minting a Treasure whenever cards leave your graveyard during your turn. That inverts the usual recursion economy: instead of rewarding what you bury, it rewards the exit, so any effect that exiles, flashbacks, or delves your own cards suddenly comes with a mana rebate stapled to it. The card sits at the intersection of black and green's graveyard-stuffing and blue's card flow, marking it as a value-attrition piece rather than a tempo flyer, a Dragon happy to grind rather than race. Renew is the second act, and it works the way white's recursion-via-counters often does: the card spends itself from the graveyard to swell a survivor with a pair of stat boosts and a flying counter, converting a dead creature into permanent evasion on the board. Note that exiling this Dragon for its own Renew does not feed the Treasure trigger, since the triggered ability only functions while the card is on the battlefield; it cannot witness its own departure. The synergy runs the other direction. The body is the enabler, sitting in play to cash graveyard exits into Treasures while other cards do the leaving, and Renew is the epilogue it earns once it finally hits the yard. Two clocks in one card, each keyed to a different zone, and the deck that wants it is one built to churn cards through the graveyard and back out again.

