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Moxonomy

Khalni Garden

Land

The trick here is what the Plant token is worth. A tapped land that taps for one green is a real cost: you give up a turn of tempo and a slot of color flexibility. What you get back is a body, and a 0/1 is not a body that blocks or attacks for any meaningful purpose. So the entire value of this land lives downstream of the token's existence rather than its stats: a chump blocker against the first aggressive creature you face, a sacrifice for an outlet, a creature to convoke or exploit, a permanent to flicker, a death trigger waiting on an aristocrat engine. The land taxes you a turn so that a deck built to care about creature count gets one for free, folded into a mana source it was going to run anyway. That is the design logic: bundle a marginal token with land economics so the body costs no card and no mana, only tempo. Compare it to Mortuary Mire and the family of comes-into-play-tapped lands that buy back a creature from the graveyard instead; this one creates rather than recurs, which makes it a starter rather than a payoff. Stripped of any shell that wants the token, it amounts to a Forest that arrives a beat late with a 0/1 attached. Inside a deck that converts small green bodies into value, the tempo loss is the price of admission, and the Plant is the product.

Khalni Garden (c13)
C13 · #302common
Pricing
Normal: $3.36
Foil:
Oracle Text

Rules text

This land enters tapped. When this land enters, create a 0/1 green Plant creature token. Tap: Add Green mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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