Khalni Garden
The trick here is what the Plant token is worth. A tapped land that taps for one green is a real cost: you give up a turn of tempo and a slot of color flexibility. What you get back is a body, and a 0/1 is not a body that blocks or attacks for any meaningful purpose. So the entire value of this land lives downstream of the token's existence rather than its stats: a chump blocker against the first aggressive creature you face, a sacrifice for an outlet, a creature to convoke or exploit, a permanent to flicker, a death trigger waiting on an aristocrat engine. The land taxes you a turn so that a deck built to care about creature count gets one for free, folded into a mana source it was going to run anyway. That is the design logic: bundle a marginal token with land economics so the body costs no card and no mana, only tempo. Compare it to Mortuary Mire and the family of comes-into-play-tapped lands that buy back a creature from the graveyard instead; this one creates rather than recurs, which makes it a starter rather than a payoff. Stripped of any shell that wants the token, it amounts to a Forest that arrives a beat late with a 0/1 attached. Inside a deck that converts small green bodies into value, the tempo loss is the price of admission, and the Plant is the product.

Rules text
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Other printings
- The List#DDR-28
- Jumpstart: Historic Horizons#770
- Commander 2018#262
- Planechase Anthology#122
- Duel Decks: Nissa vs. Ob Nixilis#28
- Legendary Cube Prize Pack#143
- Commander 2013#302
- Archenemy#127








