Skip to content
Moxonomy

Kazandu Stomper

Creature — Beast5 generic manaGreen mana

Look twice at a plain 6/5 trampler and the enters-the-battlefield trigger is what earns the second glance: returning up to two lands to hand reads as a drawback, and often is when you cast it on curve and set back your own development. Fold that same bounce into a deck built to replay lands, though, and the trigger inverts. Two lands to hand is two more landfall triggers on the way, or two more chances to re-fire an enters-the-battlefield land effect. The "up to two" clause carries the whole design: you can return zero and simply have a large body, which means the cost is never forced on you. That optionality is what makes the card function on two axes at once. When you need a beater, you have a 6/5 and nothing more; when you have a landfall payoff waiting, the same body becomes the engine input that feeds it. Trample is the closing half of the package, letting six power press through a lone chump blocker rather than stalling behind it. The self-bounce clause is a familiar green tax for oversized bodies, a shape that turns what looks like a tempo cost into a resource loop the moment the deck is built to catch it.

Kazandu Stomper (znr)
ZNR · #191common
Pricing
Normal: $0.04
Foil: $0.03
Oracle Text

Rules text

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, return up to two lands you control to their owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close