Karn Liberated
The first colorless planeswalker, and a deliberate one: by costing seven generic mana, this Karn slots into any deck willing to ramp into it, which made it the universal endgame for big-mana shells for years. The minus-three is the load-bearing line. Exile target permanent answers nearly anything: a creature, an artifact, an enchantment, a land, a planeswalker, with no color requirement and exile as the verb rather than destroy, so indestructibility is no defense. The catch is that it does target, which means hexproof and shroud still wall it off. A turn-seven Karn that immediately removes a threat lands at three loyalty and threatens to do it again, which is why ramp decks treated it less as a payoff and more as removal that happens to come stapled to a recurring engine. The plus-four keeps it climbing while forcing an opponent to exile a card from hand, though they choose which: a measure of incremental disruption that erodes their options across an attrition war, with the target picking the card they can best afford to lose. And the ultimate is the rare loyalty number high enough to read as a flavor flourish rather than a plan, except it isn't: restart the game and bring back the non-Aura permanents you exiled along the way, a hard reset that genuinely ends matches in the uncommon game that reaches fourteen loyalty. Most Karns never get there. They don't need to. The minus-three carries the card on its own.

Top Decks
Played Alongside
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- Brainstorm1× together
- Breeding Pool1× together
- Cabal Coffers1× together
- City of Brass1× together
- Command Tower1× together
- Counterspell1× together
- Cultivate1× together
- Cyclonic Rift1× together
- Damnation1× together
Rules text
Format Status
More formatsFewer formats
Other printings
- Secret Lair Promo#36
- Jumpstart 2022#97
- Magic Online Promos#82876
- Double Masters#333
- Double Masters#1
- Ultimate Box Topper#U2
- Ultimate Masters#5
- Modern Masters 2015#4








