Kappa Cannoneer
The +1/+1 counter is a formality; the unblockable clause does the real work. Every artifact you commit to the board, this creature included, both grows it and reopens the attack, which turns any deck densely populated with cheap or free artifacts into a clock that scales faster than combat can answer. Improvise is what makes the tempo real: the printed six mana is a ceiling, not a floor, and on a board already flush with Treasure tokens, mana rocks, and Karnstructs the true cost collapses toward the single blue pip the spell actually demands. What emerges is a threat that arrives ahead of schedule, snowballs on the same artifacts that fuel Improvise, and slips past a stalled board no matter how wide the defense. Ward handles the obvious objection: for a creature this size, one that demands an unconditional removal answer every turn, the tax on targeted interaction is steep enough to buy at least one more swing, and one more swing is frequently lethal. The design lesson is in how the pieces reinforce each other rather than merely coexist: the counters reward the same artifact-flooded board state that fuels Improvise, and the evasion converts that accumulated size into damage instead of a bigger blocker. This is a payoff built to sit on top of an artifact deck already doing what it wants, not a card asking to be built around.






