Kangee, Sky Warden
Flying decks fight the same structural problem the keyword has priced in since the beginning: the bodies carrying the evasion are small by design, low toughness the tax on being unblockable. The answer here is a pair of mirrored combat riders, one for each side of the red zone. On offense, the +2/+0 rewards racing, turning a board of 1/1 and 2/2 flyers into a real clock the turn you commit them. On defense, the +0/+2 inverts the math, letting the same fragile creatures survive combat and hold the sky against another flying deck. Because both bonuses key off her own combat step rather than sitting static, she never pumps a stalled board; the buff exists only in the window where creatures are already attacking or blocking, so she is not a free anthem you leave home. Vigilance is what stitches the two halves together: swinging with her still leaves her back to block, so the attack rider and the block rider are not mutually exclusive across a turn cycle the way they would be on a creature that had to tap to attack. Note the payoff reads "creatures with flying," not any one creature type, so this is a flying-matters payoff rather than a strictly Bird-tribal one; it scales with how many wings you can field, whatever their subtypes, and rewards a deck that wants to fight the game entirely in the air.



