Kamiz, Obscura Oculus
Most attack-trigger commanders reward going wide or going tall; this one demands a specific asymmetry. The trigger fires on a chosen attacker, threads it through the defense unblockable, filters your hand, and grows that creature if you pitched something worth pitching. That much is a tidy Esper value package. The wrinkle is the last clause: the double strike goes to a different attacker, one with lesser power, which structurally forces the unblockable connive-target and the doubled finisher to be two separate bodies. You cannot funnel the whole payoff into one creature, and the power comparison is the axle it turns on: the unblockable, conniving creature has to be the larger one, so the doubling lands on a smaller threat that stays fully blockable. That is the honest tension in the design. The unblockable body is not clearing a lane for its partner; the defender's blockers are all still free to gang up on the double striker. What Kamiz sells is guaranteed damage on the connive-target plus a gamble on the doubler getting through, not two clean hits. Building around it means staggering your attackers' sizes rather than maximizing any single body: a beefy evasive lead that keeps stacking counters through connive, backed by lighter strikers that turn dangerous the moment a blocker is spent or absent. It is a two-creature combat puzzle dressed as a single trigger, with the card filtering keeping the hand fluid across a long game.


