Kain, Traitorous Dragoon
A dragoon that dares you to hit face. The trigger inverts the usual reward for connecting: the instant a hit lands on an opponent, they take control of the body, and only then do you cash in, drawing cards, minting Treasures, and losing life scaled to how hard the swing hit. The drawback and the payoff are the same event, so a bigger connection means a bigger refill and a bigger surrender. The tapped clause on the Treasures is the quiet balancing lever, and it points inward: you get the mana rocks, but not this turn, so your reward is throttled while your opponent walks away with a live 2/4 that flies on their own offense. That is the honest cost. Give up the body, refill your hand and your mana, and bleed for the trade. Jump does the setup work, granting evasion only during your turn so the strike lands when the trigger wants it. The sharpest wrinkle is that the entire drawback is conditional on your own success: a Kain that never gets through is just a durable blocker, and the instant it does get through, you have to genuinely want to hand it over. That opens a repossession loop with any effect that pulls a creature back under your control, letting you draw, Treasure, and bleed on repeat while your opponent never keeps what they were briefly loaned.



