Jukai Trainee
Green rarely gets a two-drop willing to trade up in combat and come out ahead, and that is what this body offers: the +1/+1 fires on either side of the combat math, so it swings up to a 3/3 whether it attacks into a wall or holds the line against an incoming attacker. A vanilla 2/2 for two loses most combat it initiates against curve-topping bodies; this one wins the coin-flip against three-toughness creatures and survives what would otherwise kill it, all without a pump spell in hand. The limitation is that the bonus is strictly reactive: it does nothing while the creature is unblocked and idle, so a boardstall where nobody wants to trade leaves it a plain 2/2 doing plain 2/2 things. The design belongs to a small tradition of samurai-flavored combat aggression built around rewarding the block-or-be-blocked moment rather than raw evasion, giving green a body that is bigger than its cost every time steel actually meets steel. It asks nothing of the deck around it: no counters to place, no tribe to assemble, no engine to protect. What you get is an honest early beater whose ceiling is a favorable trade and whose floor is a 2/2 that occasionally punishes an unwise block.

