Jubilation
The green Incarnation lineage has always traded on the graveyard: a body worth playing from hand, plus a second life that pays back a resource you already spent. This one folds both halves into an alpha-strike button. The enters trigger staples an Overrun onto a 5/5, the classic green swing-for-lethal anthem that turns a wide board into a trample-through kill. The encore does not simply flash the creature back: it forks the anthem across the table, minting a haste-enabled token copy pointed at each opponent, each forced to attack that opponent and then sacrificed at end of step. Because encore is activated at sorcery speed, all those copies enter before attackers are declared, and their enters triggers stack: in a three-opponent game, every creature you control picks up +2/+2 and trample three times over before combat even opens. That is a genuinely different math from the single pulse the hardcast gives you.
The tension is between the two costs. Six mana buys the anthem once, from hand, on a stable body that can block, chump, and stay. The encore's steep , fired from the graveyard as a cost that exiles the card, buys the effect again as a pure closing move: the tokens cannot block, cannot stick around, and force their own attacks. That is the discipline keeping a repeatable Overrun honest. It is not a value engine you leave online; it is a graveyard-fueled finisher you fire once, priced so you cannot fire it early.

