Jori En, Ruin Diver
The reward sits one spell later than the trigger that built prowess generation: not on every cast, but on the second cast each turn, which turns deckbuilding into a question of density. What the card is actually offering is a recurring card-draw engine tuned to the spells-matter players who were already counting their cantrips; the modest body is beside the point. The design tension is exactly the one the ability names: drawing a card requires committing two spells to a single turn, so the engine punishes the slow durdle hand and rewards a deck packed with cheap interaction it can chain. Unlike the prowess creatures of its color pair, which scale combat damage off the same spell-casting behavior, this one converts that behavior into resources, which makes it a more durable presence in a grind: chump-blockable, but refilling your hand turn after turn. The second-spell clause also creates a sequencing puzzle the naive "draw on every cast" version never would: a player holding two cheap spells is incentivized to hold the first until a turn where the second can follow, banking the trigger rather than spending spells the moment they are castable. It is a small piece of design with a precise behavioral target, built for a player who wants the spell-velocity payoff of prowess without surrendering the long game to it.




