Jor Kadeen, First Goldwarden
The reward scales with a stat most creatures never track: how many of your bodies are wearing gear, not how much gear you own. A single creature stacked with three Equipment counts once; three creatures each holding one piece count three times. That distinction is the whole design, and it pushes the deck away from the classic voltron pile toward a wider board where Equipment is spread thin across many attackers. The attack trigger stacks a same-size boost onto both halves of the stat line, so trample is doing real work: the buff is large enough that it wants to shove damage past blockers rather than trade with them. The card-draw clause at power 4 is calibrated so that a single equipped creature does not quite clear the bar on its own: one equipped body brings the 2/2 to 3/3, and you need either a power-boosting piece of gear or a second equipped attacker to get over the line. Once you are running two or more equipped creatures, each swing refills your hand. Structurally, that converts an aggressive Equipment board into an engine that keeps itself stocked, answering the perennial weakness of go-wide aggro: running dry after the alpha strike. It asks you to commit to a specific texture of board (many creatures, many small Equipment) and pays you in cards for building it that way, rather than in raw size.




