Jo Grant
The engine here is a translation layer: it takes every historic card in your hand (legendaries, artifacts, Sagas) and grants each one cycling for , so any of them can be pitched for a fresh draw at instant speed whenever you have three mana to spare. That single grant reframes what a legendary bomb stranded in your hand is worth. A clunky legend you would normally sit on becomes a card you can cash out at end of turn if the board state does not want it, and every one of those cycles feeds a +1/+1 counter onto the 3/2 doing the discarding, so the same act that dumps a dead legend grows the body wielding the ability. This answers the problem that has always dogged singleton legendary-heavy builds: hands full of powerful cards you cannot afford to cast on curve. Rather than help you cast them, it hands you an escape valve and pays you for using it. The Doctor's companion clause is where the piece finds its home, pairing with a Doctor to run a deck stuffed with the historic permanents the ability cares about. On its own, though, the effect is a self-contained card-selection loop with a growing clock bolted on: every card you cycle away swaps a permanent you did not want for a new one and a bigger attacker, so the longer the game runs, the harder that loop punishes an opponent for letting it turn over.



