Jennifer Walters // The Sensational She-Hulk
Both faces carry the same lockout, and it is the load-bearing part of the design: while it is your turn, your opponents simply cannot cast spells. That single line reshapes how the front face plays. A 2/3 for two mana that shuts off opposing instant-speed spells on your turn is not a beater; it is a shield for the rest of your board, protecting attackers from combat tricks and your spells from counters during the only turns that matter to you. The clause is narrow in an important way: it stops spells, not everything, so an opponent can still crack fetches, activate abilities, and take other non-spell actions. The transform cost is deliberately steep and sorcery-speed, so flipping to the Gamma Hero is a commitment, not a combat surprise. What waits on the other side changes the axis entirely: reach and trample on a body that turns damage dealt to your creatures into damage you redirect anywhere, once per turn. Combat math becomes lethal math. Block her and the damage bounces to a face or another blocker; let your other creatures trade and you convert their wounds into reach. The lockout persists across the flip, so the redirect resolves without the opponent being able to answer it with a spell, though their activated abilities remain a live line. The structure rewards a patient board-first plan on the front and a burn-from-combat finish on the back, with the no-spells clause binding the two identities together.



