Jedit Ojanen, Mercenary
The clever piece of engineering here is the optional green pip stapled onto a two-color creature. The card sits in Azorius by its casting cost, but every trigger asks for a it can never guarantee from its own colors, which quietly forces the deck around it into a three-color base. That is a deliberate design tension: the body is white-blue, the payoff is green, and closing the gap is the whole deckbuilding project. What the trigger rewards is a legends-matter density most Azorius shells never run, since it fires not just on this creature but on every other legendary creature you control that enters. In a wide-legends build the tokens pile up fast, each one a 2/2 with forestwalk, which is a pointed joke given the deck must run Forests (or green sources) to pay for them in the first place. The forestwalk is flavor doing double duty: an evasion keyword that only matters against players controlling a Forest, attached to tokens made by a green cost, in a guild that leans away from green. As a synthesis of the old Jedit Ojanen lineage (the original was a mono-green vanilla beater, later versions leaned into Cat Warrior tribal), this take reframes the character as a token engine keyed to a legends theme rather than a raw stat line, and the mana stretch it demands is the cost of admission for a payoff that scales with how many legends you can chain in a turn.

