Skip to content
Moxonomy

Jaya's Firenado

Sorcery4 generic manaRed mana

Five damage at sorcery speed for five mana is not a rate anyone builds around; the scry is what the card is actually admitting. Removal that costs this much has to do a second thing to justify the tempo it concedes, and the choices are usually clear: draw a card, gain life, hit two targets, leave a body. This one picks the smallest of those bonuses, a single scry, which tells you exactly what slot it was built for. It is common-rarity removal designed to answer the biggest thing on the board in a slow, grindy game: the five damage clears the fatties and mid-sized planeswalkers that cheaper burn cannot reach, and the scry smooths the next draw so the mana spent late in the game does not feel entirely dead. The comparison that flatters it is not the efficient burn spells but the old top-end kill sorceries that gave you nothing extra; against those, a scry is a genuine, if modest, improvement. Against instant-speed removal that costs less and does more, it is squarely a floor-raising card, the kind that fills out an aggressive-to-midrange red deck's curve without ever being the reason the deck wins.

Jaya's Firenado (dmu)
DMU · #134common
Pricing
Normal: $0.06
Foil: $0.06
Oracle Text

Rules text

Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close