Jaya's Firenado
Five damage at sorcery speed for five mana is not a rate anyone builds around; the scry is what the card is actually admitting. Removal that costs this much has to do a second thing to justify the tempo it concedes, and the choices are usually clear: draw a card, gain life, hit two targets, leave a body. This one picks the smallest of those bonuses, a single scry, which tells you exactly what slot it was built for. It is common-rarity removal designed to answer the biggest thing on the board in a slow, grindy game: the five damage clears the fatties and mid-sized planeswalkers that cheaper burn cannot reach, and the scry smooths the next draw so the mana spent late in the game does not feel entirely dead. The comparison that flatters it is not the efficient burn spells but the old top-end kill sorceries that gave you nothing extra; against those, a scry is a genuine, if modest, improvement. Against instant-speed removal that costs less and does more, it is squarely a floor-raising card, the kind that fills out an aggressive-to-midrange red deck's curve without ever being the reason the deck wins.

