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Moxonomy

Jace's Triumph

Sorcery2 generic manaBlue mana

Divination has anchored the floor of blue card advantage for as long as blue has had a floor: three mana, two cards, no conditions. What this adds is a rider that pays out a third card for controlling a Jace, a planeswalker-matters incentive that costs nothing when you fail to meet it. That gating is the whole design. Unconditional draw-three at this cost would be pushed past what blue is meant to get, so the extra card sits behind a board state you had to assemble first, and the spell stays honest whether or not you got there. It belongs to a family of hooks written to reward loyalty to a named character rather than a generic type, part of a broader push to make the marquee planeswalkers the center of a deck rather than one more threat among many. Strip off the rider and this is a serviceable refill; with a Jace already resolved, the same three mana buys a lopsided grip. The condition does the balancing, and it asks you to have already won the exchange it then rewards.

Jace's Triumph (war)
WAR · #55uncommon
Pricing
Normal: $0.17
Foil: $0.24
Oracle Text

Rules text

Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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