Island Sanctuary
The protection here is purchased with the rarest currency the rules track: your next card. Skip the draw, and until your next turn you can only be reached by creatures with flying or islandwalk; keep drawing, and the lock never engages. That structure is unusual even by modern standards. The cost is paid every turn, in perpetuity, and the safety it buys is conditional rather than absolute. Fliers still get through. Islandwalk still gets through (a clause that meant something concrete in an era when blue creatures with islandwalk were a real category of threat). What the design is reaching for is a pressure valve on aggression that does not involve gaining life or making blockers, and it finds that valve in the one resource the game treats as most precious. The lineage that follows is wider than the card's own play history suggests. Solitary Confinement asks for the same draw-step tax in exchange for a stronger lock, and the broad family of cards that tax upkeeps and draw steps draws from the same well. As a card to actually cast, it is a curiosity: the protection is porous and the tax compounds against the very decks that need card flow. As a design artifact, it marks one of the earliest moments Magic worked out that the draw step itself was a currency the rules could spend, a knob to turn that sat outside mana and life entirely.

Rules text
Format Status
More formatsFewer formats
Other printings
- Masters Edition IV#15
- Fifth Edition#39
- Fourth Edition#31
- Fourth Edition Foreign Black Border#31
- Summer Magic / Edgar#25
- Foreign Black Border#25
- Revised Edition#25
- Intl. Collectors' Edition#26












