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Moxonomy

Iron-Shield Elf

Creature — Elf Warrior1 generic manaBlack mana

The whole design lives in the gap between what indestructible protects against and what still kills a 3/1. Discard a card, and the body shrugs off destroy-effects and lethal damage until end of turn, then taps as a rider on that same activation. Because the tap is part of the effect and not part of the cost, nothing stops you from firing this while the creature is already tapped and attacking: swing in, and if the crack-back is a removal spell or a combat blowout, pitch a card to walk it through. The 1 toughness is the honest catch. The reminder text spells out what the ability quietly does not cover: a minus-one-toughness effect, a bounce-and-shrink, or anything that sets toughness to 0 still buries it, and once it taps itself it becomes a target for effects that punish tapped permanents. The activation cost points the whole card at a specific kind of shell. A discard is dead weight in a deck that wants to hoard its hand, but it is fuel in one built to fill a graveyard: madness, delirium, threshold, escape, any engine that would rather see cards in the yard than in hand. Read against that backdrop, this is a warrior built to survive a sweeper or a burn spell for a turn, paying in the same resource its graveyard deck was already spending on purpose.

Iron-Shield Elf (ecl)
ECL · #404uncommon
Pricing
Normal: $0.42
Foil: $0.60
Oracle Text

Rules text

Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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