Iron Man, Armored Avenger
Blue rarely gets to be the counters color, and the wiring here explains the workaround: instead of borrowing green's proliferate, the growth rides in on card draw. Every draw deposits a counter on a target of your choice, which converts any repeatable draw engine into a growth engine without ever touching green's mechanic. That reframing is the whole design, because the second ability keys off "modified," and a counter counts as a modification. So the same draws that build a board of oversized creatures also arm the attack trigger, which hands flying to every other modified attacker. Growth and evasion pull from the same well: your normal draw step swells the team, and the counters doing the swelling are the modifications the alpha strike checks for, so a small flier can lift a ground-bound board into the air in a single swing. The flying it grants is evasion, not immunity: opposing fliers and reach still block, so the payoff is a coordinated air raid rather than an unanswerable one. The modest body is deliberate. This card does not win by being large; it makes other creatures both large and evasive while quietly stacking counters off nothing more than the cards you were going to draw anyway. The real tension is that it asks a color built for interaction and card advantage to instead assemble a wide physical board and convert its natural resource (cards) into a combat resource (counters and flight), a job blue almost never signs up for.

