Skip to content
Moxonomy

Invigorating Boon

Enchantment1 generic manaGreen mana

Cycling already pays its own freight: discard a card you don't want, draw one you might, smooth a clunky draw. This enchantment bolts a second payoff onto that action, converting each cycle into a +1/+1 counter on a creature of your choice. The whole engine is throughput. One trigger is nearly nothing (optional, a single counter, contingent on having a creature to place it on), but a deck built to fire cycling repeatedly can stack a lone body into a finisher while drawing the cards it wanted anyway. The trigger condition is symmetrical (any player's cycling counts), but the payoff routes entirely to you: when an opponent cycles, you get the counter, not them. That makes the symmetry a quiet advantage at a table where everyone is sloughing off lands, the kind of effect common to this era of enchantment, where the trigger watches the whole board rather than just its controller. The design resolves the standard problem of the build-around enchantment: a flat two-mana rate that does nothing in a vacuum, redeemed only by a shell constructed to maximize trigger count. It asks you to treat cycling not as a draw-smoothing convenience but as a counter loop, with the payoff scaling directly to how many times anyone at the table pulls the underlying lever, and especially to how many times you do.

Invigorating Boon (dmr)
DMR · #164uncommon
Pricing
Normal: $0.06
Foil: $0.03
Oracle Text

Rules text

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close