Invigorating Boon
Cycling already pays its own freight: discard a card you don't want, draw one you might, smooth a clunky draw. This enchantment bolts a second payoff onto that action, converting each cycle into a +1/+1 counter on a creature of your choice. The whole engine is throughput. One trigger is nearly nothing (optional, a single counter, contingent on having a creature to place it on), but a deck built to fire cycling repeatedly can stack a lone body into a finisher while drawing the cards it wanted anyway. The trigger condition is symmetrical (any player's cycling counts), but the payoff routes entirely to you: when an opponent cycles, you get the counter, not them. That makes the symmetry a quiet advantage at a table where everyone is sloughing off lands, the kind of effect common to this era of enchantment, where the trigger watches the whole board rather than just its controller. The design resolves the standard problem of the build-around enchantment: a flat two-mana rate that does nothing in a vacuum, redeemed only by a shell constructed to maximize trigger count. It asks you to treat cycling not as a draw-smoothing convenience but as a counter loop, with the payoff scaling directly to how many times anyone at the table pulls the underlying lever, and especially to how many times you do.


