Invasion of New Capenna // Holy Frazzle-Cannon
The two faces answer different questions, and the seam between them rewards a player who can hold both in mind at once. The Siege front is priced like a cheap disruption spell that can exile an artifact or creature outright, but the removal is neither free nor immediate: casting the battle at sorcery speed sets a trigger on the stack when it enters, and only on resolution do you decide whether to sacrifice an artifact or creature to fire the reflexive trigger that exiles the opponent's permanent. You commit nothing to the spell itself; a counter costs you the battle but not the fodder. Because it exiles rather than destroys, it sidesteps a great deal of the recursion an opponent might lean on. The catch is that you are choosing what to sacrifice on your own turn, from your own board, which pushes you toward a permanent whose job is already done (a spent token, a mana dork, a creature you would rather convert into removal) rather than one caught mid-combat. Defeat the battle and it flips into Holy Frazzle-Cannon, an Equipment whose attack trigger grows not just the wearer but every creature you control sharing a type with it. That tribal fan-out is the payoff for shepherding the battle to zero defense counters, and it wants a wide, type-dense board the removal half does nothing to signal: disruption up front resolving into an anthem engine on the back, gated behind a combat puzzle everyone at the table is invited to solve.
