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Moxonomy

Invasion of Dominaria // Serra Faithkeeper

Battle — Siege // Creature — Angel

Four life and a fresh card the instant it lands: that is the whole reward, paid up front, before any combat happens. Most Sieges withhold their payout behind an opponent's defense meter, treating the enter trigger as a courtesy and the flipped side as the real draw. This one reverses that math. The lifegain and cantrip are the floor, guaranteed the moment it resolves, and Serra Faithkeeper (a flying, vigilant Angel) is the ceiling you only reach if the battle actually gets cleared. Because a Siege is a shared object you and others can attack, whether it ever flips is a communal race rather than something you steer alone, which means the front side has to stand on its own. It does. A colorless card that gains life and replaces itself belongs to a lineage older than battles: the cheap white value shape that has always stapled incidental lifegain to a draw and let any creature attached to it be gravy. What makes this one an easy entry to the mechanic is exactly that unconditional cushion. You have already been compensated for casting it, so the uncertainty around whether the Angel ever arrives costs you nothing.

Invasion of Dominaria // Serra Faithkeeper (mom)
MOM · #21uncommon
Pricing
Normal: $0.10
Foil: $0.27
Oracle Text

Rules text

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, you gain 4 life and draw a card. // Flying, vigilance
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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