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Moxonomy

Into the Roil

Instant1 generic manaBlue mana

Bounce spells have existed since the earliest blue toolboxes: hold up an answer, return a problem to hand at instant speed, reset an aura or a counter or a token off the battlefield. What this design adds is a scaling mode that converts that floor into a ceiling. Pay the additional cost and the bounce comes with a card, turning a pure tempo trade into something closer to even on cards. The interesting part is how the scaling is structured: the cheap mode is always available, so the spell never sits dead in hand waiting on mana, but the late-game mode rewards the player who has it to spare. Bounce-plus-draw is a familiar pairing in blue, yet most versions price the draw in up front; here the tension is that the base spell wants to be cast as early as possible while the kicked mode wants to be cast as late as possible, and a single card cannot do both. The token interaction is the quiet upside: returning a creature token to hand removes it from the game entirely, which means this answers things bounce normally cannot kill. A modular tempo tool whose value is dictated less by the spell than by the mana left over when you cast it.

Into the Roil (znr)
ZNR · #387common
Pricing
Normal: $0.31
Foil: $0.39
Oracle Text

Rules text

Kicker 1 generic manaBlue mana (You may pay an additional 1 generic manaBlue mana as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

8 sets
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