Into the Fire
Modal red spells that split between board control and card selection are rare because the two impulses rarely share a deck: sweeping is a control instinct, refilling a hand is a tempo one. This one keeps both halves cheap and both aimed at the same predicament, a stalled or unstable position. The damage mode is a small sweeper that reaches creatures, planeswalkers, and battles at once, enough to clear an early aggressive board or finish off softened threats without asking red to overcommit. The other mode bottoms cards and redraws them plus one, which nets a card while letting you shed dead pieces, patching red's traditional weak spot: red draws hard and rarely gets to dig with quality. Neither mode is powerful enough to warp a deck, so the card can carry both without becoming a build-around. Because you choose when you cast it, you are reading the board before committing: the sweeper when threats are on the table, the dig when your hand has rotted into blanks. That flexibility means the card almost never rots in hand. You are not paying for a sweeper that sits idle against control, nor a rummage effect that does nothing against a flooded board. It is a utility spell built to shave down the number of blank cards a red deck draws across a long game.



