Intelligence Bobblehead
A mana rock that quietly asks you to collect a set. The first ability makes it a Manalith with fewer letters: three mana in, one of any color out, nothing you have not seen on a hundred fixing artifacts. The second ability is where the design points somewhere unusual, scaling a draw off a count of Bobbleheads rather than the usual generic-artifact or permanent tally. That subtype gate is the whole trick. Card-count payoffs that key on a specific type are common enough, but tying one to a novelty subtype means the ceiling is set by how many of these figurines a deck can assemble, and each one contributes only when it is already on the battlefield. On its own the activated draw costs five and a tap to net a single card, which is a bad rate on purpose; it only stops being embarrassing once the shelf fills up. The result is an engine that does almost nothing in isolation and rewards a critical mass of siblings, a build-around whose payoff is deliberately capped by a subtype that exists nowhere outside a narrow slice of the card pool. It occupies the same conceptual space as tribal count-matters cards, except the "tribe" is a run of artifacts rather than creatures, which changes how you assemble it and what removal threatens it.


