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Moxonomy

Inkrise Infiltrator

Creature — Human Ninja1 generic manaBlack mana

An evasive two-drop that refuses to go dead in a flood. A 1/2 flier is the aggressive point early: it slips past ground stalls and connects for chip damage while the board clogs up. The firebreathing-style pump, 3 generic manaBlack mana for +2/+2 with no cap on activations, is what carries it into the late game, converting surplus lands into a scaling clock rather than a topdecked blank. That trade is the design's spine: a cheap flier concedes power to buy evasion, and this one purchases the power back on demand, spending exactly the mana a given turn needs to push through lethal. The toughness of 2 does quiet work, ducking a swath of one-damage sweepers and pinging removal that would clip a 1/1, and every point of pump lands because flying means it rarely trades in combat. The Ninja typing reads as flavor and future-proofing more than an engine the card actually exploits; what it delivers in practice is the classic mana-sink flier, a threat that stays live once your draws start turning into land. Modest, but honest work: an evasive body that never becomes a dead card once you have four lands and a black source to sink into it.

Inkrise Infiltrator (neo)
NEO · #341common
Pricing
Normal: $0.16
Foil: $0.32
Oracle Text

Rules text

Flying 3 generic manaBlack mana: This creature gets +2/+2 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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